// Annie(mid) ビルド紹介 Build Guide

Annie(mid)のビルド紹介

関連リンク

別Roleのビルドガイド: Top Mid ADC Support Jungler

統計元: Annie(mid)の統計

ビルドは最新の7日間、勝率関連は30日間の統計からのビルドガイドで、毎日更新なので常に最新。

ビルドガイド

AnnieAnnieAnnie

Annie Build Guide ( mid )

統計(勝率等)

Pick率:8.7%:  勝率:46.3%(±15.5%)  Ban率:3.4%

Item取得順

Doran's Ring
400 gold
+60 Health
+15 Ability Power
+50% Base Mana Regen
< Rod of Ages
2700 gold
+300 Health
+300 Mana
+60 Ability Power
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
Sorcerer's Shoes
1100 gold
+15 Magic Penetration
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Luden's Echo
3200 gold
+100 Ability Power
+10% Movement Speed
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Rabadon's Deathcap
3800 gold
+120 Ability Power
UNIQUE Passive: Increases Ability Power by 35%.
Void Staff
2650 gold
+80 Ability Power
UNIQUE Passive: +35%
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

Rune

Marks: Mpen  Seals: Ar  Glyphs: MR  Quints: AP

Summoner Spell

Flash
Teleports your champion a short distance toward your cursor's location.
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
(95.1%)

Trinket

Warding Totem (Trinket)
0 gold
Active: Consume a charge to place an invisible
Warding Totem (Trinket)
0 gold
Active: Consume a charge to place an invisible

取得候補(人気順)

Rod of Ages
2700 gold
+300 Health
+300 Mana
+60 Ability Power
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Luden's Echo
3200 gold
+100 Ability Power
+10% Movement Speed
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Rabadon's Deathcap
3800 gold
+120 Ability Power
UNIQUE Passive: Increases Ability Power by 35%.
Rylai's Crystal Scepter
2600 gold
+300 Health
+75 Ability Power
UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Abyssal Scepter
2750 gold
+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

Skill取得順

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

Q

W

E

R

Mastery

Ferocity(12)

Fury
+0.8% Attack Speed
+1.6% Attack Speed
+2.4% Attack Speed
+3.2% Attack Speed
+4% Attack Speed

0.13

Sorcery
+0.4% increased Ability damage
+0.8% increased Ability damage
+1.2% increased Ability damage
+1.6% increased Ability damage
+2.0% increased Ability damage

4.57

Fresh Blood
Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)

0.25

Feast
Killing a unit restores 20 Health (30 second cooldown)

0.65

Expose Weakness
Damaging enemy champions causes them to take 3% more damage from your allies

0.03

Vampirism
+0.4% Lifesteal and Spell Vamp
+0.8% Lifesteal and Spell Vamp
+1.2% Lifesteal and Spell Vamp
+1.6% Lifesteal and Spell Vamp
+2.0% Lifesteal and Spell Vamp

1.57

Natural Talent
Gain 0.4 + 0.09 per level Attack Damage, and 0.6 + 0.13 per level Ability Power (+2 Attack Damage and 3 Ability Power at level 18)
Gain 0.8 + 0.18 per level Attack Damage, and 1.2 + 0.27 per level Ability Power (+4 Attack Damage and 6 Ability Power at level 18)
Gain 1.2 + 0.27 per level Attack Damage, and 1.8 + 0.4 per level Ability Power (+6 Attack Damage and 9 Ability Power at level 18)
Gain 1.6 + 0.36 per level Attack Damage, and 2.4 + 0.53 per level Ability Power (+8 Attack Damage and 12 Ability Power at level 18)
Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)

3.1

Bounty Hunter
Deal 1.5% increased damage for each unique enemy champion you have killed

0.23

Double Edged Sword
Deal 5% additional damage, take 2.5% additional damage.

0.7

Battering Blows
+1.4% Armor Penetration
+2.8% Armor Penetration
+4.2% Armor Penetration
+5.6% Armor Penetration
+7% Armor Penetration

0.02

Piercing Thoughts
+1.4% Magic Penetration
+2.8% Magic Penetration
+4.2% Magic Penetration
+5.6% Magic Penetration
+7% Magic Penetration

0.67

Warlord's Bloodlust
Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

0

Fervor of Battle
Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

0

Deathfire Touch
Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.

0.13

Cunning(18)

Wanderer
+0.6% Movement Speed out of combat
+1.2% Movement Speed out of combat
+1.8% Movement Speed out of combat
+2.4% Movement Speed out of combat
+3% Movement Speed out of combat

2.29

Savagery
Single target attacks and spells deal 1 bonus damage to minions and monsters
Single target attacks and spells deal 2 bonus damage to minions and monsters
Single target attacks and spells deal 3 bonus damage to minions and monsters
Single target attacks and spells deal 4 bonus damage to minions and monsters
Single target attacks and spells deal 5 bonus damage to minions and monsters

2.51

Runic Affinity
Buffs from neutral monsters last 15% longer

0.03

Secret Stash
Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use

0.62

Assassin
Deal 2% increased damage to champions when no allied champions are nearby

0.3

Merciless
Deal 1% increased damage to champions below 40% Health
Deal 2% increased damage to champions below 40% Health
Deal 3% increased damage to champions below 40% Health
Deal 4% increased damage to champions below 40% Health
Deal 5% increased damage to champions below 40% Health

4.04

Meditation
Regenerate 0.3% of your missing Mana every 5 seconds
Regenerate 0.6% of your missing Mana every 5 seconds
Regenerate 0.9% of your missing Mana every 5 seconds
Regenerate 1.2% of your missing Mana every 5 seconds
Regenerate 1.5% of your missing Mana every 5 seconds

0.74

Bandit
Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)

0.06

Dangerous Game
Champion kills and assists restore 5% of your missing Health and Mana

0.9

Precision
Gain 1.7 Lethality and 0.6 + 0.06 per level Magic Penetration
Gain 3.4 Lethality and 1.2 + 0.12 per level Magic Penetration
Gain 5.1 Lethality and 1.8 + 0.18 per level Magic Penetration
Gain 6.8 Lethality and 2.4 + 0.24 per level Magic Penetration
Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration

3.13

Intelligence
Your Cooldown Reduction cap is increased to 41% and you gain 1% Cooldown Reduction
Your Cooldown Reduction cap is increased to 42% and you gain 2% Cooldown Reduction
Your Cooldown Reduction cap is increased to 43% and you gain 3% Cooldown Reduction
Your Cooldown Reduction cap is increased to 44% and you gain 4% Cooldown Reduction
Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction

1.16

Stormraider's Surge
Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

0

Thunderlord's Decree
Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).

0.85

Windspeaker's Blessing
Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

0

Resolve(0)

Recovery
+0.4 Health per 5 seconds
+0.8 Health per 5 seconds
+1.2 Health per 5 seconds
+1.6 Health per 5 seconds
+2.0 Health per 5 seconds

0.31

Unyielding
+1% Bonus Armor and Magic Resist
+2% Bonus Armor and Magic Resist
+3% Bonus Armor and Magic Resist
+4% Bonus Armor and Magic Resist
+5% Bonus Armor and Magic Resist

0.21

Explorer
+15 Movement Speed in Brush and River

0.06

Tough Skin
You take 2 less damage from champion and neutral monster basic attacks

0.04

Runic Armor
Shields, healing, regeneration, and lifesteal on you are 1.6% stronger
Shields, healing, regeneration, and lifesteal on you are 3.2% stronger
Shields, healing, regeneration, and lifesteal on you are 4.8% stronger
Shields, healing, regeneration, and lifesteal on you are 6.4% stronger
Shields, healing, regeneration, and lifesteal on you are 8% stronger

0.05

Veteran's Scars
+10 Health
+20 Health
+30 Health
+40 Health
+50 Health

0.43

Insight
Reduces the cooldown of Summoner Spells by 15%

0.08

Perseverance
+50% Base Health Regen, increased to +200% when below 25% Health

0.01

Swiftness
+3% Tenacity and Slow Resist
+6% Tenacity and Slow Resist
+9% Tenacity and Slow Resist
+12% Tenacity and Slow Resist
+15% Tenacity and Slow Resist

0.01

Legendary Guardian
+0.6 Armor and Magic Resist for each nearby enemy champion
+1.2 Armor and Magic Resist for each nearby enemy champion
+1.8 Armor and Magic Resist for each nearby enemy champion
+2.4 Armor and Magic Resist for each nearby enemy champion
+3 Armor and Magic Resist for each nearby enemy champion

0.01

Grasp of the Undying
Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

0

Courage of the Colossus
Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).

0

Bond of Stone
+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

0

ダメージ属性

魔:92%, 物:5.1%, True:2.9%

統計(ビルド等)
詳細統計リンク

3アイテムビルド

採用率

Rod of Ages
2700 gold
+300 Health
+300 Mana
+60 Ability Power
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
Luden's Echo
3200 gold
+100 Ability Power
+10% Movement Speed
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Rabadon's Deathcap
3800 gold
+120 Ability Power
UNIQUE Passive: Increases Ability Power by 35%.

4%

Rod of Ages
2700 gold
+300 Health
+300 Mana
+60 Ability Power
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
Luden's Echo
3200 gold
+100 Ability Power
+10% Movement Speed
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

3.7%

Rod of Ages
2700 gold
+300 Health
+300 Mana
+60 Ability Power
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Luden's Echo
3200 gold
+100 Ability Power
+10% Movement Speed
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

2.9%

Rod of Ages
2700 gold
+300 Health
+300 Mana
+60 Ability Power
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Rabadon's Deathcap
3800 gold
+120 Ability Power
UNIQUE Passive: Increases Ability Power by 35%.

1.6%

Rod of Ages
2700 gold
+300 Health
+300 Mana
+60 Ability Power
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
Rabadon's Deathcap
3800 gold
+120 Ability Power
UNIQUE Passive: Increases Ability Power by 35%.
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

0.7%

Hextech Protobelt-01
2500 gold
+300 Health
+60 Ability Power
+10% Cooldown Reduction
UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal
Sorcerer's Shoes
1100 gold
+15 Magic Penetration
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Rylai's Crystal Scepter
2600 gold
+300 Health
+75 Ability Power
UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.

0.2%

Rod of Ages
2700 gold
+300 Health
+300 Mana
+60 Ability Power
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
Sorcerer's Shoes
1100 gold
+15 Magic Penetration
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Luden's Echo
3200 gold
+100 Ability Power
+10% Movement Speed
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

0%

Rod of Ages
2700 gold
+300 Health
+300 Mana
+60 Ability Power
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
Sorcerer's Shoes
1100 gold
+15 Magic Penetration
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Hextech Protobelt-01
2500 gold
+300 Health
+60 Ability Power
+10% Cooldown Reduction
UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal

0%

初期

期待値

Total Biscuit of Rejuvenation
50 gold
Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.

1.27

Warding Totem (Trinket)
0 gold
Active: Consume a charge to place an invisible

1

Doran's Ring
400 gold
+60 Health
+15 Ability Power
+50% Base Mana Regen

0.96

Health Potion
50 gold
Click to Consume: Restores 150 Health over 15 seconds.

0.76

The Dark Seal
350 gold
+15 Ability Power
+25% Increased Healing from Potions
+100 Mana
UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.

0.02

Corrupting Potion
500 gold
UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants

0.01

Boots of Speed
300 gold
UNIQUE Passive - Enhanced Movement: +25 Movement Speed

0.01

Spellthief's Edge
350 gold
+5 Ability Power
+2 Gold per 10 seconds
+25% Base Mana Regen
UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 10 additional damage and grant 8 Gold. This can occur up to 3 times every 30 seconds. Killing a minion disables this passive for 12 seconds.

0.01

Refillable Potion
150 gold
UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.

0.01

取得率

Sorcerer's Shoes
1100 gold
+15 Magic Penetration
UNIQUE Passive - Enhanced Movement: +45 Movement Speed

61%

Boots of Speed
300 gold
UNIQUE Passive - Enhanced Movement: +25 Movement Speed

9.8%

Ionian Boots of Lucidity
900 gold
UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%

4.9%

Boots of Mobility
900 gold
UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.

4.9%

Boots of Swiftness
900 gold
UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.

2.4%

Mercury's Treads
1100 gold
+25 Magic Resist
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.

2.4%

SS

取得率

Flash
Teleports your champion a short distance toward your cursor's location.

100%

Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

95.1%

Heal
Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

4.9%


以下の文章の最終更新日は2016/02/13

利点・欠点

利点
・Stunからの確実性の高いburst damage
・Botへのgankが強力
・Junglerからのgankの
・序盤のCSの精度が高い
・AoE compと相性がいい。

欠点
・Flash依存度が高い
・Rangeが短いので、レーニングでは長レンジのchampionがやや苦手
・無理なgame-changing Ultを期待されることがある
・Pokeできない

チャンピオンの解説

チャンピオン解説
Stunからの確実性の高いburst damageが魅力的なmage。
Flashへの依存度が極めて高く、序中盤は使いやすいが、チームが劣勢だと終盤にできることは少ない。
序盤はQでLHを取れるのでCSの精度が高い。
中盤ではある程度harassできれば、burst damageで倒すことができる。
Botへのgankの成功率は高く、レーンで負けてもbot laneへのgankでcome back可能。
終盤は、Ult>Wで複数にヒットさせないと、「こいつ、AnnieのUltを一人に向かって打ちやがった」と、昔はよくblameされたものだが、現在は責められることはない。
Ultで召喚したTibbersはUltボタンまたはAlt+右クリックで操作できる。

ビルド
初手はRoAを積む人が多く、Echoが次に多い。
おそらく、RoAが好まれるのは、中盤以降Annieの攻撃は射程が短いので一方的にharassされることが多く、ある程度サステインがあった方が使いやすいからだと考えられる。
Echoが好まれるのは、Annieにはgap closerがないため、速い移動速度をgap closerとするためと考えられる。
2番目以降のアイテムとしては、チームファイトでdiveする場合はHourglassが必須で、Burst重視であれば、DcapやEcho、kite重視であればRylai's Crystal Scepter。

使い方

コンボ
1.W > Q
Harass用のコンボ。
WとQのRangeは等しいが、Wは発生が早く方向指定なので、事実上Wの方がharassできるrangeが長く隙も少ない。
2.Flash > W > Ult > Q
Burst combo, UltよりもWの方が発生が早くこちらのflashをみてflashで避けるのが困難。
現在の日本でのアメリカサーバーのpingでは、flashをみてflashで避けるのは困難だと思うが、pingの低い外人なら可能だと思う。
3.(Flash >) W > Ult > Q
Burst combo, Ultは発生がWより遅いが範囲が広いのでチームファイトやBotへのGankに向く。
Flashを見てからflashで避けられる可能性があると思うので注意。
Burst combo, Ultは発生がWより遅いが範囲が広いのでチームファイトやBotへのGankに向く。
4.Q > Ult > W
Blinkで迫ってくる敵に対しては確実にヒットするので、このコンボが有効な場合がある。

レーニング
対面がWのrangeに入るようであれば、WでstunさせてQとAAで一方的にharassできる。
しかし、多くの場合Annieより対面の方がrangeが長く、QでLHの精度を上げることが重要。
ある程度敵のHPを減らせれば、Junglerのgankで対面をkillできる可能性が高い。
Stunを持っていないと敵から圧力をかけられる場合は、stunを消費しにくくなるので、レーニングが難しくなる。
射程が長くpush性能が高いchampionにはharassは不可能で、pushされている状態が続けばroamも困難になり、不利な状態が続くことが多い。
ただし、junglerのgankとの相性はよく、敵のHealthが最大でも比較的簡単にkillできる。
レーンをプッシュできれば、botへのgankが有効。

中盤~終盤
Botが不利な場合はできるだけgankできるようなレーンコントロールを心掛ける。
ある程度fedしていれば、中盤ではsquishyな敵championならburstでkillでき、snowballするのが比較的容易。
しかし、チームが負けていて1人だけfedしている状態でcarryする力は低いので、チーム全体がfedできるように立ち回った方がいいと思う。
Annieがチームが劣勢な場合に終盤のcarry能力が低い理由を2点あげる。
1つ目は、Pokeできるスキルがないので、チームファイト以外でダメージを与えるのが困難となり、チーム力が問題になる。
2つ目は、チームファイトではflashがないといい位置にUltを撃てないが、flashのCDは5分と長いため、半分近くのファイトはCD中に戦うことになる。
そのため、終盤でチームファイト以外でできそうなことはbushでの待ち伏せくらいしかない。
しかし、基本的に劣勢の場合、視界は不利なことが多いため、待ち伏せが有効に働くことは少ない。
そのため、基本的にはチーム全体として勝てるようにroamするのがいいと思う。

チームファイト
基本は、initiate後のfrontlineに敵が集まってくるタイミングで複数の敵をUltでstunさせることである。
しかし、Ultを警戒されて敵が散らばった位置取りをとることが多く、うまくUltを撃てるとは限らない。
Anti-carryとしても活躍できる。
動きは、flashからのburstでADCを攻撃したあとHourglass使用で時間を稼ぐ。
条件は、flashが使用可能でADCをkillできること。
少しpeelされただけでADCをkillすることは困難になるので注意が必要。
peelを主体としたDPSとしても活躍できる。
敵の位置取りが適切であれば有効にUltを撃つのは難しく、ADCをpeelしつつkiteしていくしかない。
チームが負けている場合のFlash>ultでのinitiateは推奨しない。
ダメージ自体はそれなりに出るが、1人killするのも難しく、こちらは確実にkillされるのでプラスになる印象がない。
この場合はfrontlineでキャリーを含む複数の敵にUltを当てる必要がある。
ただし、チームが勝っていて、initiateできるキャラが味方チームにいない場合は、積極的にinitiateする必要がある。


このエントリーをはてなブックマークに追加
copyright (C) LoL博物館