// Cassiopeia(mid) ビルド紹介 Build Guide

Cassiopeia(mid)のビルド紹介

関連リンク

別Roleのビルドガイド: Top Mid ADC Support Jungler

統計元: Cassiopeia(mid)の統計

ビルドは最新の7日間、勝率関連は30日間の統計からのビルドガイドで、毎日更新なので常に最新。

ビルドガイド

CassiopeiaCassiopeiaCassiopeia

Cassiopeia Build Guide ( mid )

統計(勝率等)

Pick率:0.6%:  勝率:33.3%(±65.3%)  Ban率:0%

Item取得順

Doran's Ring
400 gold
+60 Health
+15 Ability Power
+50% Base Mana Regen
< Rod of Ages
2700 gold
+300 Health
+300 Mana
+60 Ability Power
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
Sorcerer's Shoes
1100 gold
+15 Magic Penetration
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Archangel's Staff
3100 gold
+80 Ability Power
+250 Mana
UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).
Transforms into Seraph's Embrace at +750 Mana.
Rylai's Crystal Scepter
2600 gold
+300 Health
+75 Ability Power
UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Void Staff
2650 gold
+80 Ability Power
UNIQUE Passive: +35%
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

Rune

Marks: Mpen  Seals: Ar  Glyphs: MR  Quints: AP

Summoner Spell

Flash
Teleports your champion a short distance toward your cursor's location.
Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
(100%)

Trinket

Warding Totem (Trinket)
0 gold
Active: Consume a charge to place an invisible
Warding Totem (Trinket)
0 gold
Active: Consume a charge to place an invisible

取得候補(人気順)

Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Frost Queen's Claim
2200 gold
+60 Ability Power
+10% Cooldown Reduction
+2 Gold per 10 seconds
+50% Base Mana Regen
UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds.
UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and slow them by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown).
Luden's Echo
3200 gold
+100 Ability Power
+10% Movement Speed
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Archangel's Staff
3100 gold
+80 Ability Power
+250 Mana
UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).
Transforms into Seraph's Embrace at +750 Mana.
Rabadon's Deathcap
3800 gold
+120 Ability Power
UNIQUE Passive: Increases Ability Power by 35%.

Skill取得順

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

Q

W

E

R

Mastery

Ferocity(12)

Fury
+0.8% Attack Speed
+1.6% Attack Speed
+2.4% Attack Speed
+3.2% Attack Speed
+4% Attack Speed

0.16

Sorcery
+0.4% increased Ability damage
+0.8% increased Ability damage
+1.2% increased Ability damage
+1.6% increased Ability damage
+2.0% increased Ability damage

4.77

Fresh Blood
Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)

0.3

Feast
Killing a unit restores 20 Health (30 second cooldown)

0.66

Expose Weakness
Damaging enemy champions causes them to take 3% more damage from your allies

0.02

Vampirism
+0.4% Lifesteal and Spell Vamp
+0.8% Lifesteal and Spell Vamp
+1.2% Lifesteal and Spell Vamp
+1.6% Lifesteal and Spell Vamp
+2.0% Lifesteal and Spell Vamp

2.58

Natural Talent
Gain 0.4 + 0.09 per level Attack Damage, and 0.6 + 0.13 per level Ability Power (+2 Attack Damage and 3 Ability Power at level 18)
Gain 0.8 + 0.18 per level Attack Damage, and 1.2 + 0.27 per level Ability Power (+4 Attack Damage and 6 Ability Power at level 18)
Gain 1.2 + 0.27 per level Attack Damage, and 1.8 + 0.4 per level Ability Power (+6 Attack Damage and 9 Ability Power at level 18)
Gain 1.6 + 0.36 per level Attack Damage, and 2.4 + 0.53 per level Ability Power (+8 Attack Damage and 12 Ability Power at level 18)
Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)

2.32

Bounty Hunter
Deal 1% increased damage for each unique enemy champion you have killed

0.23

Double Edged Sword
Deal 3% additional damage, take 1.5% additional damage.

0.74

Battering Blows
+1.4% Armor Penetration
+2.8% Armor Penetration
+4.2% Armor Penetration
+5.6% Armor Penetration
+7% Armor Penetration

0.03

Piercing Thoughts
+1.4% Magic Penetration
+2.8% Magic Penetration
+4.2% Magic Penetration
+5.6% Magic Penetration
+7% Magic Penetration

2.05

Warlord's Bloodlust
Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.

0

Fervor of Battle
Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

0

Deathfire Touch
Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.

0.41

Cunning(18)

Wanderer
+0.6% Movement Speed out of combat
+1.2% Movement Speed out of combat
+1.8% Movement Speed out of combat
+2.4% Movement Speed out of combat
+3% Movement Speed out of combat

1.83

Savagery
Single target attacks and spells deal 1 bonus damage to minions and monsters
Single target attacks and spells deal 2 bonus damage to minions and monsters
Single target attacks and spells deal 3 bonus damage to minions and monsters
Single target attacks and spells deal 4 bonus damage to minions and monsters
Single target attacks and spells deal 5 bonus damage to minions and monsters

2.86

Runic Affinity
Buffs from neutral monsters last 15% longer

0.06

Secret Stash
Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use

0.6

Assassin
Deal 2% increased damage to champions when no allied champions are nearby

0.27

Merciless
Deal 0.6% increased damage to champions below 40% Health
Deal 1.2% increased damage to champions below 40% Health
Deal 1.8% increased damage to champions below 40% Health
Deal 2.4% increased damage to champions below 40% Health
Deal 3% increased damage to champions below 40% Health

3.67

Meditation
Regenerate 0.25% of your missing Mana every 5 seconds
Regenerate 0.5% of your missing Mana every 5 seconds
Regenerate 0.75% of your missing Mana every 5 seconds
Regenerate 1.0% of your missing Mana every 5 seconds
Regenerate 1.25% of your missing Mana every 5 seconds

0.99

Bandit
Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)

0.02

Dangerous Game
Champion kills and assists restore 5% of your missing Health and Mana

0.91

Precision
Gain 1.2 Lethality and 0.3 + 0.05 per level Magic Penetration
Gain 2.4 Lethality and 0.6 + 0.10 per level Magic Penetration
Gain 3.6 Lethality and 0.9 + 0.15 per level Magic Penetration
Gain 4.8 Lethality and 1.2 + 0.20 per level Magic Penetration
Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration

2.02

Intelligence
Your Cooldown Reduction cap is increased to 41% and you gain 1% Cooldown Reduction
Your Cooldown Reduction cap is increased to 42% and you gain 2% Cooldown Reduction
Your Cooldown Reduction cap is increased to 43% and you gain 3% Cooldown Reduction
Your Cooldown Reduction cap is increased to 44% and you gain 4% Cooldown Reduction
Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction

0.89

Stormraider's Surge
Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

0.05

Thunderlord's Decree
Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).

0.53

Windspeaker's Blessing
Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

0

Resolve(0)

Recovery
+0.4 Health per 5 seconds
+0.8 Health per 5 seconds
+1.2 Health per 5 seconds
+1.6 Health per 5 seconds
+2.0 Health per 5 seconds

0.25

Unyielding
+1% Bonus Armor and Magic Resist
+2% Bonus Armor and Magic Resist
+3% Bonus Armor and Magic Resist
+4% Bonus Armor and Magic Resist
+5% Bonus Armor and Magic Resist

0.19

Explorer
+15 Movement Speed in Brush and River

0.04

Tough Skin
You take 2 less damage from champion and neutral monster basic attacks

0.04

Runic Armor
Shields, healing, regeneration, and lifesteal on you are 1.6% stronger
Shields, healing, regeneration, and lifesteal on you are 3.2% stronger
Shields, healing, regeneration, and lifesteal on you are 4.8% stronger
Shields, healing, regeneration, and lifesteal on you are 6.4% stronger
Shields, healing, regeneration, and lifesteal on you are 8% stronger

0.31

Veteran's Scars
+10 Health
+20 Health
+30 Health
+40 Health
+50 Health

0.09

Insight
Reduces the cooldown of Summoner Spells by 15%

0.06

Perseverance
+50% Base Health Regen, increased to +200% when below 25% Health

0.02

Swiftness
+3% Tenacity and Slow Resist
+6% Tenacity and Slow Resist
+9% Tenacity and Slow Resist
+12% Tenacity and Slow Resist
+15% Tenacity and Slow Resist

0

Legendary Guardian
+0.6 Armor and Magic Resist for each nearby enemy champion
+1.2 Armor and Magic Resist for each nearby enemy champion
+1.8 Armor and Magic Resist for each nearby enemy champion
+2.4 Armor and Magic Resist for each nearby enemy champion
+3 Armor and Magic Resist for each nearby enemy champion

0.01

Grasp of the Undying
Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

0

Courage of the Colossus
Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).

0

Stoneborn Pact
Gain 5% total health.
Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).

0

ダメージ属性

魔:90.8%, 物:6.2%, True:3%

統計(ビルド等)
詳細統計リンク

3アイテムビルド

採用率

Abyssal Scepter
2800 gold
+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction
Archangel's Staff
3100 gold
+80 Ability Power
+250 Mana
UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).
Transforms into Seraph's Embrace at +750 Mana.
Rylai's Crystal Scepter
2600 gold
+300 Health
+75 Ability Power
UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.

3.6%

Morellonomicon
2900 gold
+100 Ability Power
+400 Mana
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
Abyssal Scepter
2800 gold
+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction
Rylai's Crystal Scepter
2600 gold
+300 Health
+75 Ability Power
UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.

1%

Morellonomicon
2900 gold
+100 Ability Power
+400 Mana
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
Archangel's Staff
3100 gold
+80 Ability Power
+250 Mana
UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).
Transforms into Seraph's Embrace at +750 Mana.
Rylai's Crystal Scepter
2600 gold
+300 Health
+75 Ability Power
UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.

0.5%

Morellonomicon
2900 gold
+100 Ability Power
+400 Mana
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
Rylai's Crystal Scepter
2600 gold
+300 Health
+75 Ability Power
UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Archangel's Staff
3100 gold
+80 Ability Power
+250 Mana
UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).
Transforms into Seraph's Embrace at +750 Mana.

0.5%

Abyssal Scepter
2800 gold
+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction
Rylai's Crystal Scepter
2600 gold
+300 Health
+75 Ability Power
UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Archangel's Staff
3100 gold
+80 Ability Power
+250 Mana
UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).
Transforms into Seraph's Embrace at +750 Mana.

0%

Rylai's Crystal Scepter
2600 gold
+300 Health
+75 Ability Power
UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Void Staff
2650 gold
+80 Ability Power
UNIQUE Passive: +35%
Archangel's Staff
3100 gold
+80 Ability Power
+250 Mana
UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).
Transforms into Seraph's Embrace at +750 Mana.

0%

Morellonomicon
2900 gold
+100 Ability Power
+400 Mana
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
Rylai's Crystal Scepter
2600 gold
+300 Health
+75 Ability Power
UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Void Staff
2650 gold
+80 Ability Power
UNIQUE Passive: +35%

0%

Morellonomicon
2900 gold
+100 Ability Power
+400 Mana
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
Rylai's Crystal Scepter
2600 gold
+300 Health
+75 Ability Power
UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Abyssal Scepter
2800 gold
+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

0%

Rylai's Crystal Scepter
2600 gold
+300 Health
+75 Ability Power
UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Morellonomicon
2900 gold
+100 Ability Power
+400 Mana
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
Archangel's Staff
3100 gold
+80 Ability Power
+250 Mana
UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).
Transforms into Seraph's Embrace at +750 Mana.

0%

Archangel's Staff
3100 gold
+80 Ability Power
+250 Mana
UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast or Mana expenditure (occurs up to 2 times every 8 seconds).
Transforms into Seraph's Embrace at +750 Mana.
Rylai's Crystal Scepter
2600 gold
+300 Health
+75 Ability Power
UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Morellonomicon
2900 gold
+100 Ability Power
+400 Mana
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.

-0.5%

初期

期待値

Total Biscuit of Rejuvenation
50 gold
Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.

1.22

Warding Totem (Trinket)
0 gold
Active: Consume a charge to place an invisible

0.99

Doran's Ring
400 gold
+60 Health
+15 Ability Power
+50% Base Mana Regen

0.97

Health Potion
50 gold
Click to Consume: Restores 150 Health over 15 seconds.

0.81

Sapphire Crystal
350 gold
+250 Mana

0.02

Corrupting Potion
500 gold
UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants

0.01

Spellthief's Edge
350 gold
+5 Ability Power
+2 Gold per 10 seconds
+25% Base Mana Regen
UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 10 additional damage and grant 8 Gold. This can occur up to 3 times every 30 seconds. Killing minions slows Tribute generation.

0.01

The Dark Seal
350 gold
+15 Ability Power
+25% Increased Healing from Potions
+100 Mana
UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.

0.01

取得率

Sorcerer's Shoes
1100 gold
+15 Magic Penetration
UNIQUE Passive - Enhanced Movement: +45 Movement Speed

100%

SS

取得率

Flash
Teleports your champion a short distance toward your cursor's location.

100%

Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

100%


以下の文章の最終更新日は2016/02/14

利点・欠点

利点
・DPSが高い。
・Kiting能力が高い

欠点
・Qのskillshotを当てられないとダメージを出せないのでやや難しい。

チャンピオンの解説

チャンピオン解説
毒状態にした敵に対して高いDPSを出すことができるMage。
Ultは範囲が広めの扇型で正面を向いてる敵にstun、背後を向いている敵にslowを与える特殊な効果を持つ。
序盤は、昔は非常に強く、敵をzoningすることを主体としたレーニングをしていたが、
現在はMana消費の増加で勝率が下がったことから、Mana消費が厳しくなったものと考えられる。
中盤にRylai's Crystal ScepterをとるとMeleeに対しては、Qさえ当たればkiteし続けることができる。
終盤はDPSの高さとUltによるCCで比較的安全な位置からDPSを出す立ち回りをする。

ビルド

使い方

コンボ
1.Q > E > E( > E)
Harass, trade用の基本コンボ。状態が悪ければ、Eで2回しか攻撃できない。
2.Ult>Q>E>E>E
Burstでkillを狙うときや敵がCassに向かってきた場合のコンボ。
1v1ではkillを狙う場合は1のコンボでダメージをある程度減らしてから逃げる敵にUltからのコンボで追い打ちしてkillすることが多いと思う。
W > E > Q > E > E > E
敵との距離が近い場合はQを当てるのは難しいので、Wをヒットさせてからコンボする。

レーニング
Mana消費の厳しさがわからないので判断しにくいが、Manaはきつくstackを稼ぎにくくなっているものと思われる。
Farm中心でstackを稼ぐことを重視するのか、harass中心で敵のzoningやkillを狙うのか、のどちらかのレーニングを目指すことになる。
AbilityのCDが短いのでレーニングは比較的容易だと思う。

中盤~終盤
Qを当てることができれば多くのchampionをkiteできるので、コンボ1,2,3の使い分けQを確実に当てたい。
Ultの範囲CCも強力なのでうまく使えれば強力である。


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