// Sion(top) ビルド紹介 Build Guide

Sion(top)のビルド紹介

関連リンク

別Roleのビルドガイド: Top Mid ADC Support Jungler

統計元: Sion(top)の統計

ビルドは最新の7日間、勝率関連は30日間の統計からのビルドガイドで、毎日更新なので常に最新。

ビルドガイド

SionSionSion

Sion Build Guide ( top )

統計(勝率等)

Pick率:2.6%:  勝率:41.7%(±29.1%)  Ban率:0.2%

Item取得順

Corrupting Potion
500 gold
UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants
< Sunfire Cape
2900 gold
+500 Health
+50 Armor
UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
Ninja Tabi
1100 gold
+30 Armor
UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Spirit Visage
2800 gold
+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction
UNIQUE Passive: Increases all healing received by 25%.
Dead Man's Plate
2900 gold
+500 Health
+50 Armor
UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).
Thornmail
2350 gold
+100 Armor
UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.
Guardian Angel
2400 gold
+60 Armor
+45 Magic Resist
UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).

Rune

Marks: AD  Seals: Ar  Glyphs: MR  Quints: AD

Summoner Spell

Flash
Teleports your champion a short distance toward your cursor's location.
Teleport
After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.
(83.3%)

Trinket

Warding Totem (Trinket)
0 gold
Active: Consume a charge to place an invisible
Warding Totem (Trinket)
0 gold
Active: Consume a charge to place an invisible

取得候補(人気順)

Frozen Heart
2700 gold
+90 Armor
+20% Cooldown Reduction
+400 Mana
Dead Man's Plate
2900 gold
+500 Health
+50 Armor
UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, polymorph, or immobilize effect, and slowly decays while slowed.
UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).
Banshee's Veil
2450 gold
+300 Health
+70 Magic Resist
+100% Base Health Regeneration
UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
Thornmail
2350 gold
+100 Armor
UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.
Titanic Hydra
3500 gold
+450 Health
+35 Attack Damage
+100% Base Health Regen
UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

Skill取得順

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

Q

W

E

R

Mastery

Ferocity(12)

Fury
+0.8% Attack Speed
+1.6% Attack Speed
+2.4% Attack Speed
+3.2% Attack Speed
+4% Attack Speed

1.22

Sorcery
+0.4% increased Ability damage
+0.8% increased Ability damage
+1.2% increased Ability damage
+1.6% increased Ability damage
+2.0% increased Ability damage

1.81

Fresh Blood
Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)

0.27

Feast
Killing a unit restores 20 Health (30 second cooldown)

0.29

Expose Weakness
Damaging enemy champions causes them to take 3% more damage from your allies

0.04

Vampirism
+0.4% Lifesteal and Spell Vamp
+0.8% Lifesteal and Spell Vamp
+1.2% Lifesteal and Spell Vamp
+1.6% Lifesteal and Spell Vamp
+2.0% Lifesteal and Spell Vamp

1.92

Natural Talent
Gain 0.4 + 0.09 per level Attack Damage, and 0.6 + 0.13 per level Ability Power (+2 Attack Damage and 3 Ability Power at level 18)
Gain 0.8 + 0.18 per level Attack Damage, and 1.2 + 0.27 per level Ability Power (+4 Attack Damage and 6 Ability Power at level 18)
Gain 1.2 + 0.27 per level Attack Damage, and 1.8 + 0.4 per level Ability Power (+6 Attack Damage and 9 Ability Power at level 18)
Gain 1.6 + 0.36 per level Attack Damage, and 2.4 + 0.53 per level Ability Power (+8 Attack Damage and 12 Ability Power at level 18)
Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)

0.91

Bounty Hunter
Deal 1.5% increased damage for each unique enemy champion you have killed

0.07

Double Edged Sword
Deal 5% additional damage, take 2.5% additional damage.

0.49

Battering Blows
+1.4% Armor Penetration
+2.8% Armor Penetration
+4.2% Armor Penetration
+5.6% Armor Penetration
+7% Armor Penetration

0.11

Piercing Thoughts
+1.4% Magic Penetration
+2.8% Magic Penetration
+4.2% Magic Penetration
+5.6% Magic Penetration
+7% Magic Penetration

0.04

Warlord's Bloodlust
Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).

0.01

Fervor of Battle
Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

0.01

Deathfire Touch
Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.

0.01

Cunning(0)

Wanderer
+0.6% Movement Speed out of combat
+1.2% Movement Speed out of combat
+1.8% Movement Speed out of combat
+2.4% Movement Speed out of combat
+3% Movement Speed out of combat

1.12

Savagery
Single target attacks and spells deal 1 bonus damage to minions and monsters
Single target attacks and spells deal 2 bonus damage to minions and monsters
Single target attacks and spells deal 3 bonus damage to minions and monsters
Single target attacks and spells deal 4 bonus damage to minions and monsters
Single target attacks and spells deal 5 bonus damage to minions and monsters

1.57

Runic Affinity
Buffs from neutral monsters last 15% longer

0.03

Secret Stash
Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use

0.26

Assassin
Deal 2% increased damage to champions when no allied champions are nearby

0.25

Merciless
Deal 1% increased damage to champions below 40% Health
Deal 2% increased damage to champions below 40% Health
Deal 3% increased damage to champions below 40% Health
Deal 4% increased damage to champions below 40% Health
Deal 5% increased damage to champions below 40% Health

1.78

Meditation
Regenerate 0.3% of your missing Mana every 5 seconds
Regenerate 0.6% of your missing Mana every 5 seconds
Regenerate 0.9% of your missing Mana every 5 seconds
Regenerate 1.2% of your missing Mana every 5 seconds
Regenerate 1.5% of your missing Mana every 5 seconds

0.73

Bandit
Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)

0.09

Dangerous Game
Champion kills and assists restore 5% of your missing Health and Mana

0.41

Precision
Gain 1.7 Lethality and 0.6 + 0.06 per level Magic Penetration
Gain 3.4 Lethality and 1.2 + 0.12 per level Magic Penetration
Gain 5.1 Lethality and 1.8 + 0.18 per level Magic Penetration
Gain 6.8 Lethality and 2.4 + 0.24 per level Magic Penetration
Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration

0.53

Intelligence
Your Cooldown Reduction cap is increased to 41% and you gain 1% Cooldown Reduction
Your Cooldown Reduction cap is increased to 42% and you gain 2% Cooldown Reduction
Your Cooldown Reduction cap is increased to 43% and you gain 3% Cooldown Reduction
Your Cooldown Reduction cap is increased to 44% and you gain 4% Cooldown Reduction
Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction

0.18

Stormraider's Surge
Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

0

Thunderlord's Decree
Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).

0.14

Windspeaker's Blessing
Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

0

Resolve(18)

Recovery
+0.4 Health per 5 seconds
+0.8 Health per 5 seconds
+1.2 Health per 5 seconds
+1.6 Health per 5 seconds
+2.0 Health per 5 seconds

1.35

Unyielding
+1% Bonus Armor and Magic Resist
+2% Bonus Armor and Magic Resist
+3% Bonus Armor and Magic Resist
+4% Bonus Armor and Magic Resist
+5% Bonus Armor and Magic Resist

3.12

Explorer
+15 Movement Speed in Brush and River

0.17

Tough Skin
You take 2 less damage from champion and neutral monster basic attacks

0.73

Runic Armor
Shields, healing, regeneration, and lifesteal on you are 1.6% stronger
Shields, healing, regeneration, and lifesteal on you are 3.2% stronger
Shields, healing, regeneration, and lifesteal on you are 4.8% stronger
Shields, healing, regeneration, and lifesteal on you are 6.4% stronger
Shields, healing, regeneration, and lifesteal on you are 8% stronger

2.74

Veteran's Scars
+10 Health
+20 Health
+30 Health
+40 Health
+50 Health

1.73

Insight
Reduces the cooldown of Summoner Spells by 15%

0.44

Perseverance
+50% Base Health Regen, increased to +200% when below 25% Health

0.45

Swiftness
+3% Tenacity and Slow Resist
+6% Tenacity and Slow Resist
+9% Tenacity and Slow Resist
+12% Tenacity and Slow Resist
+15% Tenacity and Slow Resist

2.39

Legendary Guardian
+0.6 Armor and Magic Resist for each nearby enemy champion
+1.2 Armor and Magic Resist for each nearby enemy champion
+1.8 Armor and Magic Resist for each nearby enemy champion
+2.4 Armor and Magic Resist for each nearby enemy champion
+3 Armor and Magic Resist for each nearby enemy champion

1.77

Grasp of the Undying
Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

0.67

Courage of the Colossus
Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).

0.11

Bond of Stone
+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.

0.05

ダメージ属性

魔:28.7%, 物:68.2%, True:3.1%

統計(ビルド等)
詳細統計リンク

3アイテムビルド

採用率

Sunfire Cape
2900 gold
+500 Health
+50 Armor
UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
Frozen Heart
2700 gold
+90 Armor
+20% Cooldown Reduction
+400 Mana
Spirit Visage
2800 gold
+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction
UNIQUE Passive: Increases all healing received by 25%.

1.5%

Sunfire Cape
2900 gold
+500 Health
+50 Armor
UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
Mercury's Treads
1100 gold
+25 Magic Resist
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
Randuin's Omen
2900 gold
+500 Health
+60 Armor
-10% Damage taken from Critical Strikes
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).

1.1%

Sunfire Cape
2900 gold
+500 Health
+50 Armor
UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
Ninja Tabi
1100 gold
+30 Armor
UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Frozen Heart
2700 gold
+90 Armor
+20% Cooldown Reduction
+400 Mana

0.4%

Zz'Rot Portal
2700 gold
+55 Armor
+55 Magic Resist
+125% Base Health Regen
UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a
Ninja Tabi
1100 gold
+30 Armor
UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Spirit Visage
2800 gold
+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction
UNIQUE Passive: Increases all healing received by 25%.

0%

Sunfire Cape
2900 gold
+500 Health
+50 Armor
UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
Ninja Tabi
1100 gold
+30 Armor
UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Zz'Rot Portal
2700 gold
+55 Armor
+55 Magic Resist
+125% Base Health Regen
UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE Active: Spawns a

0%

Frozen Heart
2700 gold
+90 Armor
+20% Cooldown Reduction
+400 Mana
Ninja Tabi
1100 gold
+30 Armor
UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Spirit Visage
2800 gold
+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction
UNIQUE Passive: Increases all healing received by 25%.

0%

Sunfire Cape
2900 gold
+500 Health
+50 Armor
UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
Boots of Swiftness
900 gold
UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Iceborn Gauntlet
2700 gold
+65 Armor
+20% Cooldown Reduction
+500 Mana
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).
Size of zone increases with bonus armor.

0%

Sunfire Cape
2900 gold
+500 Health
+50 Armor
UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
Mercury's Treads
1100 gold
+25 Magic Resist
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
Spirit Visage
2800 gold
+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction
UNIQUE Passive: Increases all healing received by 25%.

0%

初期

期待値

Warding Totem (Trinket)
0 gold
Active: Consume a charge to place an invisible

0.98

Health Potion
50 gold
Click to Consume: Restores 150 Health over 15 seconds.

0.64

Corrupting Potion
500 gold
UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants

0.41

Total Biscuit of Rejuvenation
50 gold
Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.

0.35

Doran's Shield
450 gold
+80 Health
UNIQUE Passive: Blocks 8 damage from single target attacks and spells from champions.

0.34

Doran's Ring
400 gold
+60 Health
+15 Ability Power
+50% Base Mana Regen

0.11

Ruby Crystal
400 gold
+150 Health

0.07

Cloth Armor
300 gold
+15 Armor

0.07

Long Sword
350 gold
+10 Attack Damage

0.03

Refillable Potion
150 gold
UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.

0.02

Null-Magic Mantle
450 gold
+25 Magic Resist

0.01

Doran's Blade
450 gold
+8 Attack Damage
+80 Health
+3% Life Steal

0.01

取得率

Ninja Tabi
1100 gold
+30 Armor
UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed

41.7%

Mercury's Treads
1100 gold
+25 Magic Resist
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.

25%

Ionian Boots of Lucidity
900 gold
UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%

8.3%

Berserker's Greaves
1100 gold
+35% Attack Speed
UNIQUE Passive - Enhanced Movement: +45 Movement Speed

8.3%

Boots of Swiftness
900 gold
UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.

8.3%

SS

取得率

Flash
Teleports your champion a short distance toward your cursor's location.

91.7%

Teleport
After channeling for 4.5 seconds, teleports your champion to target allied structure, minion, or ward.

83.3%

Ignite
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

16.7%

Exhaust
Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.

8.3%


このエントリーをはてなブックマークに追加
copyright (C) LoL博物館