// 統計Diana(Ranked)

Diana(all, Ranked)の統計

関連リンク

Role別の統計: 全role Top Mid ADC Support Jungler

他のタイプでの統計: RANKED NORMAL NORMAL 3x3 ARAM Dominion

ビルドガイド: Top Mid ADC Support Jungler

基本的な統計

Diana

画像

DianaDiana

Role

all

Pick率

7%

勝率

48.5%

誤差

17.3%

Ban率

1.9%

ダメージ属性

魔:87.1%, 物:8.7%, True:4.2%

Skill

Q>W>E

Role別

Pick率

勝率

誤差

all

7%

48.5%

17.3%

mid

4%

52.6%

23.1%

jungler

2.3%

36.4%

29.8%

top

0.2%

100%

0%

support

0%

0%

0%

取得率

勝率

誤差

ビルドの統計

2アイテムビルドの統計

採用率

Abyssal Mask
2800 gold
+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

11.7%

Enchantment: Runic Echoes
2625 gold
+60 Ability Power
+7% Movement Speed
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

10.9%

Enchantment: Runic Echoes
2625 gold
+60 Ability Power
+7% Movement Speed
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
Nashor's Tooth
3000 gold
+50% Attack Speed
+80 Ability Power
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.

7.7%

Abyssal Mask
2800 gold
+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction
Nashor's Tooth
3000 gold
+50% Attack Speed
+80 Ability Power
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.

5.8%

Nashor's Tooth
3000 gold
+50% Attack Speed
+80 Ability Power
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

4.8%

Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Nashor's Tooth
3000 gold
+50% Attack Speed
+80 Ability Power
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.

4.1%

Enchantment: Runic Echoes
2625 gold
+60 Ability Power
+7% Movement Speed
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
Abyssal Mask
2800 gold
+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

3.9%

Nashor's Tooth
3000 gold
+50% Attack Speed
+80 Ability Power
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
Abyssal Mask
2800 gold
+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

1.4%

Abyssal Mask
2800 gold
+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction
Luden's Echo
3200 gold
+100 Ability Power
+10% Movement Speed
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

1.1%

Morellonomicon
2900 gold
+100 Ability Power
+400 Mana
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
Nashor's Tooth
3000 gold
+50% Attack Speed
+80 Ability Power
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.

-0.1%

3アイテムビルドの統計

採用率

Enchantment: Runic Echoes
2625 gold
+60 Ability Power
+7% Movement Speed
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
Nashor's Tooth
3000 gold
+50% Attack Speed
+80 Ability Power
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

4%

Enchantment: Runic Echoes
2625 gold
+60 Ability Power
+7% Movement Speed
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Abyssal Mask
2800 gold
+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

3.1%

Abyssal Mask
2800 gold
+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Rabadon's Deathcap
3800 gold
+120 Ability Power
UNIQUE Passive: Increases Ability Power by 35%.

2.8%

Abyssal Mask
2800 gold
+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Nashor's Tooth
3000 gold
+50% Attack Speed
+80 Ability Power
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.

2.8%

Abyssal Mask
2800 gold
+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction
Nashor's Tooth
3000 gold
+50% Attack Speed
+80 Ability Power
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

2.8%

Enchantment: Runic Echoes
2625 gold
+60 Ability Power
+7% Movement Speed
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
Abyssal Mask
2800 gold
+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).

2.1%

Enchantment: Runic Echoes
2625 gold
+60 Ability Power
+7% Movement Speed
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Nashor's Tooth
3000 gold
+50% Attack Speed
+80 Ability Power
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.

1.3%

Enchantment: Runic Echoes
2625 gold
+60 Ability Power
+7% Movement Speed
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Rabadon's Deathcap
3800 gold
+120 Ability Power
UNIQUE Passive: Increases Ability Power by 35%.

0.9%

Nashor's Tooth
3000 gold
+50% Attack Speed
+80 Ability Power
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
Zhonya's Hourglass
2900 gold
+70 Ability Power
+45 Armor
+10% Cooldown Reduction
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Abyssal Mask
2800 gold
+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

0.9%

Enchantment: Runic Echoes
2625 gold
+60 Ability Power
+7% Movement Speed
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
Nashor's Tooth
3000 gold
+50% Attack Speed
+80 Ability Power
UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
Abyssal Mask
2800 gold
+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

0.6%

1番目のアイテム

2番目のアイテム

3番目のアイテム

4番目のアイテム

5番目のアイテム

6番目のアイテム

Itemの統計

Itemの統計

取得率

勝率

誤差

Bootsの統計

取得率

勝率

誤差

Trinketの統計

取得率

勝率

誤差

初期装備の統計

マスタリーの統計

マスタリーの統計

採用率

12-18-0

84.3%

0-18-12

4.9%

18-12-0

4.7%

18-0-12

1.8%

12-0-18

1.7%

6-18-6

1%

0-12-18

0.5%

18-6-6

0.3%

12-12-0

0.2%

Ferocity

Fury
+0.8% Attack Speed
+1.6% Attack Speed
+2.4% Attack Speed
+3.2% Attack Speed
+4% Attack Speed

0

Sorcery
+0.4% increased Ability damage
+0.8% increased Ability damage
+1.2% increased Ability damage
+1.6% increased Ability damage
+2.0% increased Ability damage

0

Fresh Blood
Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)

0

Feast
Killing a unit restores 20 Health (30 second cooldown)

0

Expose Weakness
Damaging enemy champions causes them to take 3% more damage from your allies

0

Vampirism
+0.4% Lifesteal and Spell Vamp
+0.8% Lifesteal and Spell Vamp
+1.2% Lifesteal and Spell Vamp
+1.6% Lifesteal and Spell Vamp
+2.0% Lifesteal and Spell Vamp

0

Natural Talent
Gain 0.4 + 0.09 per level Attack Damage, and 0.6 + 0.13 per level Ability Power (+2 Attack Damage and 3 Ability Power at level 18)
Gain 0.8 + 0.18 per level Attack Damage, and 1.2 + 0.27 per level Ability Power (+4 Attack Damage and 6 Ability Power at level 18)
Gain 1.2 + 0.27 per level Attack Damage, and 1.8 + 0.4 per level Ability Power (+6 Attack Damage and 9 Ability Power at level 18)
Gain 1.6 + 0.36 per level Attack Damage, and 2.4 + 0.53 per level Ability Power (+8 Attack Damage and 12 Ability Power at level 18)
Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)

0

Bounty Hunter
Deal 1% increased damage for each unique enemy champion you have killed

0

Double Edged Sword
Deal 3% additional damage, take 1.5% additional damage.

0

Battering Blows
+1.4% Armor Penetration
+2.8% Armor Penetration
+4.2% Armor Penetration
+5.6% Armor Penetration
+7% Armor Penetration

0

Piercing Thoughts
+1.4% Magic Penetration
+2.8% Magic Penetration
+4.2% Magic Penetration
+5.6% Magic Penetration
+7% Magic Penetration

0

Warlord's Bloodlust
Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.

0

Fervor of Battle
Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.

0

Deathfire Touch
Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.

0

Cunning

Wanderer
+0.6% Movement Speed out of combat
+1.2% Movement Speed out of combat
+1.8% Movement Speed out of combat
+2.4% Movement Speed out of combat
+3% Movement Speed out of combat

0

Savagery
Single target attacks and spells deal 1 bonus damage to minions and monsters
Single target attacks and spells deal 2 bonus damage to minions and monsters
Single target attacks and spells deal 3 bonus damage to minions and monsters
Single target attacks and spells deal 4 bonus damage to minions and monsters
Single target attacks and spells deal 5 bonus damage to minions and monsters

0

Runic Affinity
Buffs from neutral monsters last 15% longer

0

Secret Stash
Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use

0

Assassin
Deal 2% increased damage to champions when no allied champions are nearby

0

Merciless
Deal 0.6% increased damage to champions below 40% Health
Deal 1.2% increased damage to champions below 40% Health
Deal 1.8% increased damage to champions below 40% Health
Deal 2.4% increased damage to champions below 40% Health
Deal 3% increased damage to champions below 40% Health

0

Meditation
Regenerate 0.25% of your missing Mana every 5 seconds
Regenerate 0.5% of your missing Mana every 5 seconds
Regenerate 0.75% of your missing Mana every 5 seconds
Regenerate 1.0% of your missing Mana every 5 seconds
Regenerate 1.25% of your missing Mana every 5 seconds

0

Bandit
Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)

0

Dangerous Game
Champion kills and assists restore 5% of your missing Health and Mana

0

Precision
Gain 1.2 Lethality and 0.3 + 0.05 per level Magic Penetration
Gain 2.4 Lethality and 0.6 + 0.10 per level Magic Penetration
Gain 3.6 Lethality and 0.9 + 0.15 per level Magic Penetration
Gain 4.8 Lethality and 1.2 + 0.20 per level Magic Penetration
Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration

0

Intelligence
Your Cooldown Reduction cap is increased to 41% and you gain 1% Cooldown Reduction
Your Cooldown Reduction cap is increased to 42% and you gain 2% Cooldown Reduction
Your Cooldown Reduction cap is increased to 43% and you gain 3% Cooldown Reduction
Your Cooldown Reduction cap is increased to 44% and you gain 4% Cooldown Reduction
Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction

0

Stormraider's Surge
Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

0

Thunderlord's Decree
Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).

0

Windspeaker's Blessing
Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

0

Resolve

Recovery
+0.4 Health per 5 seconds
+0.8 Health per 5 seconds
+1.2 Health per 5 seconds
+1.6 Health per 5 seconds
+2.0 Health per 5 seconds

0

Unyielding
+1% Bonus Armor and Magic Resist
+2% Bonus Armor and Magic Resist
+3% Bonus Armor and Magic Resist
+4% Bonus Armor and Magic Resist
+5% Bonus Armor and Magic Resist

0

Explorer
+15 Movement Speed in Brush and River

0

Tough Skin
You take 2 less damage from champion and neutral monster basic attacks

0

Runic Armor
Shields, healing, regeneration, and lifesteal on you are 1.6% stronger
Shields, healing, regeneration, and lifesteal on you are 3.2% stronger
Shields, healing, regeneration, and lifesteal on you are 4.8% stronger
Shields, healing, regeneration, and lifesteal on you are 6.4% stronger
Shields, healing, regeneration, and lifesteal on you are 8% stronger

0

Veteran's Scars
+10 Health
+20 Health
+30 Health
+40 Health
+50 Health

0

Insight
Reduces the cooldown of Summoner Spells by 15%

0

Perseverance
+50% Base Health Regen, increased to +200% when below 25% Health

0

Swiftness
+3% Tenacity and Slow Resist
+6% Tenacity and Slow Resist
+9% Tenacity and Slow Resist
+12% Tenacity and Slow Resist
+15% Tenacity and Slow Resist

0

Legendary Guardian
+0.6 Armor and Magic Resist for each nearby enemy champion
+1.2 Armor and Magic Resist for each nearby enemy champion
+1.8 Armor and Magic Resist for each nearby enemy champion
+2.4 Armor and Magic Resist for each nearby enemy champion
+3 Armor and Magic Resist for each nearby enemy champion

0

Grasp of the Undying
Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)

0

Courage of the Colossus
Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).

0

Stoneborn Pact
Gain 5% total health.
Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).

0

ルーンの統計

赤(Mark)

期待値

Mpen

5.62

AS

1.86

Hybridpen

0.58

AD

0.43

AP

0.27

Ar

0.07

MR

0.04

Arpen

0.02

S-AP

0.01

Health

0.01

黄(Seal)

期待値

Ar

5.84

S-Health

1.87

Health

0.32

AP

0.25

S-Ar

0.23

MR

0.12

ManaRegen

0.09

AS

0.08

S-AP

0.06

S-ManaRegen

0.01

青(Glyph)

期待値

MR

3.19

AP

2.28

S-AP

1.18

S-CDR

0.86

S-MR

0.78

CDR

0.49

AS

0.09

Mpen

0.04

Ar

0.01

ManaRegen

0.01

紫(Quint)

期待値

AP

2.63

AS

0.14

MS

0.07

AD

0.03

Mpen

0.02

S-AP

0.02

Ar

0.02

CDR

0.01

Hybridpen

0.01

S-CDR

0.01

S-はScaling

スキルの統計

Lv6までのスキルの取得順

採用率

WQQEQR

19.9%

QWEQQR

18.8%

WQEQQR

15.8%

QWQEQR

13.4%

WQWEQR

6.4%

WQWEWR

2.8%

WQWQER

2.4%

QWQWQR

1.9%

WQQWQR

1.7%

WQEWWR

0.9%

全レベルでのスキルの取得割合

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

Q

0.41

0.59

0.42

0.42

0.84

0

0.9

0.25

0.92

0.11

0

0.07

0.07

0.01

0

0

0

0

W

0.59

0.41

0.17

0.12

0.09

0

0.07

0.72

0.07

0.88

0.01

0.91

0.91

0.03

0.01

0

0

0

E

0

0.01

0.41

0.46

0.06

0

0.03

0.03

0.01

0.01

0

0.01

0.02

0.96

0.99

0.01

0.99

1

R

0

0

0

0

0

1

0

0

0

0

0.99

0.01

0

0

0

0.99

0.01

0


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